Designer | Artist Max Weisel
Year 2010

With this musical geometry game, an app for iPhones and iPads, users create a soundscape by drawing lines that intercept balls dropping down the screen at regular intervals. The balls bounce off the lines, and the faster they bounce, the higher the pitch they emit. Complex and labyrinthine soundscapes emerge, shaped by a unique blend of randomness and intention: rhythms at first appear regular but begin to shift as more balls activate the space. The application can be upgraded to increase the variety of possible sounds through a system of different-colored lines.