App, Video Game
Designer | Artist Jason Rohrer
Year 2008

Passage is meant to be a memento mori game. It presents an entire life, from young adulthood through old age and death, in the span of five minutes. Of course, it’s a game, not a painting or a film, so the choices that you make as the player are crucial. There’s no « right » way to play Passage, just as there’s no right way to interpret it. However, I had specific intentions for the various mechanics and features that I included. You’ve probably figured most of these out already, but I wanted to put forth a few explanations for anyone who is interested.

The « long » screen, of course, represents a lifetime. As you age in the game, your character moves closer and closer to the right edge of the screen. Upon reaching that edge, your character dies.