Paper Stick

prototype
Designer | Artist
Year 2015
URL
Keywords

Particularly, physical interactive games which support weighty peripherals such as guns or swords are very suitable for hardcore gaming as it stimulates somatosensory system much more. Of course you can see the same improvement when using rather light PaperStick.

When you use PaperStick, however, you should hold it upright to stop moving because there is no ‘Move’ button due to its lack of sensitivity. ‘Move’ button has to be provided by default basically so the players make a move only when they are pushing the button.