Apple Talk

Designer | Artist Jürg Lehni
Year 2007

Apple Talk confronts two Macintosh computers with the imperfections of verbal communication. Using two microphones, text-to-speech and voice recognition software, the two machines continuously transform written sentences into spoken words and back into written form in an endless loop, leaving room for error and automatic interpretation.

With its similarities to the Telephone game (somewhat offensively called Téléphone Arabe in France, and Chinese Whispers in England), it results in a constant permutation of text and a production of poetic errors and leftovers.